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Designing an Intranet with Dungeons & Dragons

The Great Hiring Hunt

Quest Description:

The HR department of your organization is in dire need of new talent to fill open positions. However, finding the right candidates has proven to be a difficult task. In a stroke of luck, a group of skilled adventurers arrives at the office seeking employment. The HR department sees this as an opportunity to task the adventurers with a quest to find the best possible candidates for the open positions.

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Objective:

The objective of this quest is to help the HR department find the best candidates for the open positions within the organization. The adventurers must work together to create a hiring process that is fair, efficient, and effective. The process must also take into account the company culture and values.

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Challenges:

  1. Identify the key skills and qualities required for each open position within the organization.

  2. Develop a hiring process that ensures all candidates are evaluated fairly and without bias.

  3. Create a candidate evaluation system that takes into account the company culture and values.

  4. Conduct interviews with candidates and assess their fit for the position and the organization.

  5. Ensure that the hiring process is efficient and effective, minimizing the time it takes to fill the open positions.

 

Rewards:

Successful completion of this quest will result in the HR department finding the best candidates for the open positions. The adventurers will receive a generous reward for their help, as well as potential future employment opportunities within the organization.

 

Conclusion:

By working together to create a fair and effective hiring process, the HR department and the adventurers can ensure that the best candidates are selected for the open positions within the organization. This quest not only helps the HR department to find new talent, but it also provides a fun and engaging way for employees to work together and develop important skills such as collaboration, problem-solving, and communication.

Image by Timothy Dykes

RULES

In D&D, the players follow a set of rules that govern the game mechanics, such as combat, movement, and spellcasting. Similarly, designing an Intranet requires a set of rules that govern the user's interactions with the system, such as navigation, search, and data entry. These rules can be defined through a set of design principles, such as consistency, simplicity, and feedback. Just like in D&D, the UX designer needs to ensure that the rules are clear, consistent, and fair to all users.

Image by Timothy Dykes

CHARACTER SHEETS

In D&D, each player creates a character sheet that describes their skills, attributes, and equipment. Similarly, designing an Intranet requires a set of design documents that describe the system's architecture, components, and features. These design documents can take various forms, such as wireframes, flowcharts, user stories, and personas. Each design document represents a character sheet that describes the attributes and capabilities of the Intranet. The UX designer needs to work closely with the stakeholders to create a set of design documents that reflect the user's needs, business goals, and technological constraints.

Image by Timothy Dykes

EQUIPMENT

In D&D, the players equip themselves with weapons, armor, and magical items that help them overcome challenges and enemies. Similarly, designing an Intranet requires a set of tools and features that help the user achieve their goals and complete their tasks. These tools can include search functions, data visualization, task management, and collaboration features. The UX designer needs to ensure that the tools are accessible, efficient, and relevant to the user's needs and goals.

Image by Timothy Dykes

QUEST MAP

In D&D, the players explore a world that is filled with dangers, treasures, and secrets. Similarly, designing an Intranet requires a map that guides the user's journey through the system. This map can take various forms, such as a site map, a task flow, or a navigation menu. The map should be intuitive, informative, and flexible to accommodate the user's needs and goals. Just like in D&D, the UX designer needs to provide the user with a sense of direction and purpose, as well as a sense of discovery and exploration.

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